Level of study: Applied master’s program
Course name: Advanced 3D Modeling and Animation
Course status: Elective

Course objectives

The aim of the course is to help students master the knowledge necessary for using advanced techniques and tools in computer-aided 3D modeling and animation, as well as using different options and modifiers to improve the design techniques of 3D environments and characters.

Course outcomes

Students will master advanced techniques for modeling 3D environments and characters, as well as skills needed for texturing background objects. By setting up adequate lighting, they will be able to create high-quality renders. They will be introduced to the principles of animation, framing, and camera movement in the scene. They will learn to use morpher, skin and other modifiers to breathe life into their 3D characters.

Course content

Theoretical instruction:

  • Introduction to advanced tools
  • Mastering different techniques of modeling the environment and characters: box modeling, linear and NURBS modeling
  • The principles of character modeling and animation
  • Working with the material editor
  • Texturing objects with Unwrap tools
  • Introduction to different lighting setups
  • Creating and setting up cameras
  • Render setups

Practical training:

  • Creating objects from primitives (low-poly models)
  • Practicing modeling techniques on different objects (high-poly models)
  • Editing object topology after using Boolean tools
  • Scene modeling
  • Character modeling
  • Adding and editing materials
  • Creating and editing materials in Photoshop
  • Adding lights and cameras to the scene
  • Scene animation
  • Working with digital skeleton and modifiers for character animation
  • Rendering and exporting various files (JPG, AVI, etc.) using Arnold renderer